Declaring short functions to be inline is a common tool to
improve the running time of programs. The inline specifier indicates to
the implementation that inline substitution of the function body at the point of
call is preferred over the usual function call mechanism. However, an
implementation is not required to perform this inline substitution at the point
of call.
Both function templates and inline functions can be defined in
multiple translation units. This is usually achieved by placing the definition
in a header file that is included by multiple dot-C files.
This may lead to the impression that function templates are
inline by default. However, they're not. If you write function templates that
should be handled as inline functions, you should use the inline
specifier (unless the function is inline already because it is defined inside a
class definition).
Therefore, many short template functions that are not part of a class definition should be declared with inline.
We may not always apply this rule of thumb because it may distract from the topic at hand.
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See Also:
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See Also:
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- Complete Tutorial of C++ Template's
- Standard Template Library Tutorial
- Inter Process Communication Tutorial
- Advance Programming in C & C++
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